<?xml version="1.0" encoding="ISO-8859-1"?>

<rss version="2.0">
<channel>
<title>pyke's CGPortoflio Gallery</title>
<link>http://pyke.cgsociety.org/gallery/</link>
<description>pyke's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>The Green Door</title>
	<link>http://pyke.cgsociety.org/gallery/856509</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g80/22580/22580_1266825283_small.jpg"><br><br>My father used to tell my brother and I bedtime stories about The Green Door.<br />
At the bottom of the garden, as part of a broken garden wall, the Green Door transported a brother and sister, George and Joanne, to many different worlds, and many different adventures.<br />
<br />
This image was done as a gift to my father. All details are taken from my memories of more than 20 years ago, but he said I got it pretty accurate. <br />
<br />
Modeled in MAX, Lit with a single VRay sun. Some stock models were used for the planting. No fancy plugins for the grass...its all geometry.<br />
<br />
Figures are stock, placed on cards which were slightly curved in places to pick up light. <br />
<br />
C&amp;amp;amp;C always wanted and welcomed!<br />
]]>
	</description>
	<pubDate>Mon, 22 Feb 2010 01:54:45 +0000</pubDate>
	</item>
	<item>
	<title>The Green Door</title>
	<link>http://pyke.cgsociety.org/gallery/856508</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g80/22580/22580_1266824896_small.jpg"><br><br>My father used to tell my brother and I bedtime stories about The Green Door.<br />
At the bottom of the garden, as part of a broken garden wall, the Green Door transported a brother and sister, George and Joanne, to many different worlds, and many different adventures.<br />
<br />
This image was done as a gift to my father. All details are taken from my memories of more than 20 years ago, but he said I got it pretty accurate. <img src="http://forums.cgsociety.org/images/smilies/wink.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
Modeled in MAX, Lit with a single VRay sun. Some stock models were used for the planting. No fancy plugins for the grass...its all geometry.<br />
<br />
Figures are stock, placed on cards which were slightly curved in places to pick up light. <br />
<br />
C&amp;amp;C always wanted and welcomed!<br />
<br />
]]>
	</description>
	<pubDate>Mon, 22 Feb 2010 01:48:23 +0000</pubDate>
	</item>
	<item>
	<title>Kitchen 1 Version A and B</title>
	<link>http://pyke.cgsociety.org/gallery/338918</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/22580/22580_1143710075_small.jpg"><br><br>Kitchen redners done as a pitch to get a new client. About 2 days work here, on and off, including rendering.<br />
Some of the smaller objects are library items, like the vases, tulips, etc etc etc.]]>
	</description>
	<pubDate>Thu, 30 Mar 2006 09:14:37 +0000</pubDate>
	</item>
	<item>
	<title>Building</title>
	<link>http://pyke.cgsociety.org/gallery/338926</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/22580/22580_1143710331_small.jpg"><br><br>Inspired by a render I saw in my ELEMENTAL, fictional building based off an exisiting building. Say that 3 times fast! Really done as a lighting and texturing test.]]>
	</description>
	<pubDate>Thu, 30 Mar 2006 09:18:53 +0000</pubDate>
	</item>
	<item>
	<title>Nina - The Evolution Of Bone Version 2.0</title>
	<link>http://pyke.cgsociety.org/gallery/332343</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/22580/22580_1142974102_small.jpg"><br><br>Not merely a joining of bone, flesh, blood, and metal-but a complete fusion, where one is no different from the other. Muscle weaves in with hydrolic pumps, brain tissue and silicon chips exist and function without boundries, without limits. A true living breathing creation-technology and humanity comeing together, creating its first hybrid soul.<br />
<br />
A human and robot have 'concieved' this child. The 1st in the next step of evolution. A creation of love for some, but a bastardisation of humanity for others.<br />
Not entirely human, not entirely machine.<br />
<br />
Alone in the womb-peaceful...innocent...<br />
<br />
<br />
There is another version of this image on the CGTalk forums-but going through my various WIPS I must say that I much prefer this more cut down version of the image. I think that I got to caught up in the whole 'this is 3d, i need to add in cool 3d stuff' aspect of the entire process, that I lost the 'soul' of the image-the entire point being that it extremely peacefull, yet at the same time disturbing. <br />
]]>
	</description>
	<pubDate>Tue, 21 Mar 2006 20:48:24 +0000</pubDate>
	</item>
	<item>
	<title>:</title>
	<link>http://pyke.cgsociety.org/gallery/161682</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/22580/22580_1092343201_small.jpg"><br><br>:: Nina - T h e // E v o l u t i o n // o f // B o n e ::<br />
Not merely a joining of bone, flesh, blood, and metal-but a complete fusion, where one is no different from the other. Muscle weaves in with hydrolic pumps, brain tissue and silicon chips exist and function without boundries, without limits. A true living breathing creation-technology and humanity comeing together, creating its first hybrid soul.<br />
.............<br />
A human and robot have 'concieved' this child. The 1st in the next step of evolution. A creation of love for some, but a bastardisation of humanity for others.<br />
Not entirely human, not entirely machine.<br />
Alone in the womb-peaceful...innocent...<br />
---------------<br />
Done for the Machine Flesh challenge. Congrats to all the winners, and all the participants!<br />
Time taken was the whole 3 months of the challenge, only working on and off weekends, and the occasional caffine induced night.<br />
All 3D work done in MAX 5, using all its standard tools (no fancy plugins), with the exception of Niel Blevins WIRE JUMBLE script.<br />
Post was completed in Paint Shop Pro.<br />
Questions and comments are always appreciated!<br />
A recent HD crash saw me losing my final full sized comp, although I do still have all of her 3d files.<br />
I think I can safely file her in my 'completed works' file, and I doubt I will revisit her anytime soon.<br />
Thanks to CGTalk for allowing me this fantastic opportunity!<br />
-Chris-<br />
]]>
	</description>
	<pubDate>Thu, 12 Aug 2004 20:40:04 +0000</pubDate>
	</item>
	<item>
	<title>Demo Reel Tests</title>
	<link>http://pyke.cgsociety.org/gallery/332351</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/22580/22580_1142974389_small.jpg"><br><br>Was busy working on an intro to my long overdue demo reel. Lots of playing with DOF and sound effects (the babies heart beating...slight electric flashes....hollowed out hall sounds). Was also a learning excersize in Combustion.]]>
	</description>
	<pubDate>Tue, 21 Mar 2006 20:53:11 +0000</pubDate>
	</item>
</channel>
</rss>
